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__author__ = 'ChenYan'! R1 l- x C8 Z2 H
, n" N q" z: m! Ofrom random import randint
; p9 ^9 }! [6 ]% t8 N% Jfrom tkinter import *
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class Randball():7 j$ ^. E5 \3 L- s1 H0 s
def __init__(self, canvas, scrnwidth, scrnheight):
' |. b( g6 R+ p" ] #初始化画布' r; L! l# }5 @2 N2 A8 H ?/ u
self.canvas = canvas
/ Y1 j" T* Z3 T #初始化球的圆心坐标
, O$ C0 {( }! u& W self.x_pos = randint(80, int(scrnwidth))
+ Y! X' O: X& e6 D: T( p self.y_pos = randint(80, int(scrnheight))
% x8 p2 A+ G+ d8 S #球移动的距离
3 ?; _4 _* \; v8 v* C5 n self.x_move = 10! f d& q6 p; q0 t
self.y_move = 109 z: L5 K+ D9 [7 @9 u+ c
#整个屏幕的宽和高: F: x6 [2 ?4 z. V6 K4 S+ S9 |; F
self.scrnwidth = scrnwidth5 r7 o( U& b$ \
self.scrnheight = scrnheight
3 d; k9 d+ a! j% i" O* U #初始化球的半径
R" h; x P: F6 c/ N+ B self.radius = randint(40, 70)7 a- b9 @' i, j0 g) E
#随机产生球的颜色
4 m6 I: j$ }8 O4 e6 c rc = lambda :randint(0,255)6 a) Z$ P9 E6 K6 d+ N: h
self.color = '#%02x%02x%02x' % (rc(), rc(), rc())! d+ F& V+ N5 _2 ?
' H4 l; ~, b' T% @/ U3 l def create_ball(self):
6 M3 W# C: ~9 v #计算得到用于创建球的四个坐标
5 u' {6 N- |6 K3 x( i. f x1 = self.x_pos - self.radius
3 N8 ^; ~7 g; z' w$ l8 R/ ?/ i y1 = self.x_pos - self.radius! G5 j9 \ J# e
x2 = self.x_pos + self.radius4 L: O. p0 }% d$ D2 J6 W5 J) ^
y2 = self.x_pos + self.radius3 @" K6 t1 r8 n6 M& [- Q& D! B; y
#画球9 P! d8 w/ v$ w& ?. ]: u y; r& I
self.item = self.canvas.create_oval(x1, y1, x2, y2, fill=self.color, outline=self.color)
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, {# A3 y5 h, L* l6 F; X# ? def move_ball(self):
9 E/ c# ~. p5 \+ o! K '''按指定的距离移动球,如果球碰到障碍向相反的方向移动'''
# p/ j( W( y0 ~( p: n self.x_pos += self.x_move
1 S% z& R0 I; z; x$ O; I2 F5 A& q self.y_pos += self.y_move
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0 K) b& s# F% r Q if self.x_pos >= self.scrnwidth - self.radius:
4 n- Q6 e' L' b: p3 K( j: _ self.x_move = -self.x_move: E3 C$ f5 [# G0 t
if self.y_pos >= self.scrnheight - self.radius:. l9 ^2 h4 b- h
self.y_move = -self.y_move+ c; U6 z0 h6 f) r( g
if self.x_pos < self.radius:
# A4 c ~" D0 \/ b7 m) D self.x_move = abs(self.x_move)
2 p" c3 e! a* j; w/ ^4 \0 Q if self.y_pos < self.radius:
4 g$ i( n0 q' ^: f# v2 b1 e3 m self.y_move = abs(self.y_move)
& c- F, x4 ~& L: s% L- e7 s self.canvas.move(self.item, self.x_move, self.y_move)
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class Screensaver():( ^9 c8 C/ y$ s w, f9 | @ A
balls = []( e7 B2 X( {2 N- F2 r
def __init__(self, ball_nums):7 V9 U% A5 f0 b) H2 o
self.win = Tk()
3 h* S0 ?5 U8 k a self.width = self.win.winfo_screenwidth() }* r& [ K3 ?. y+ ]9 N4 H
self.height = self.win.winfo_screenheight()% R6 w* J1 M0 a4 k4 D9 G9 L+ `. l
self.win.overrideredirect(True)
0 T7 a) Q4 _1 q6 ]# R self.win.attributes('-alpha', 0.3) @$ j0 w- e" h* V/ h4 p
#绑定事件,有任何动作退出屏保4 H6 R4 T' l* ~! p: Q/ }
self.win.bind('<Any-Button>', self.exit_screensaver)
! |' K' f& ~/ M; K0 ]& U9 y self.win.bind('<Motion>', self.exit_screensaver)
2 D( e e7 A$ I s6 G- a self.canvas = Canvas(self.win, width=self.width, height=self.height, bg='#00FFFF')% i2 N5 G0 E( I# G2 Z. ^
self.canvas.pack(). o% J; ?) j+ k p) k& _. H5 ^
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for i in range(0,ball_nums):4 V4 G$ u4 }1 c: W4 r
ball = Randball(self.canvas, scrnwidth=self.width, scrnheight=self.height)
; x1 N4 _ L2 N- n6 y4 g# w" W ball.create_ball()5 _: S/ L; Q$ r+ A$ |
self.balls.append(ball)
/ v0 ?3 A" D- I self.run_screensaver()
/ y8 q% A( b0 ? self.win.mainloop()
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def run_screensaver(self):2 ]) ^) n) n) M: V V, m
for ball in self.balls:! R4 i9 r$ k/ h$ {, }5 E2 A' L
ball.move_ball()% t0 q" l( t) v6 Q* O9 ]6 A
self.canvas.after(20, self.run_screensaver)' `1 i# p6 l1 ]0 M1 B4 P0 }6 v
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def exit_screensaver(self, event):
6 v4 J$ C3 \# y7 z f, B2 m1 x self.win.destroy()4 ^5 M1 w3 F# i r$ S; r2 j( @
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def main():
% z+ V9 Q/ j: r& |+ H0 _ Screensaver(15)4 L6 I6 r1 v, c% X) X4 J
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* Q: b p8 m: z8 K' D0 T( Q9 jif __name__=='__main__':
, i& V9 v! U; i main()
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