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7 S. {5 R1 r# |5 }/ q9 C) C. b__author__ = 'ChenYan'
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from random import randint
9 t6 j7 n* y4 @: }from tkinter import *$ K3 C& M$ [& G* W( O
8 ~. m. @) P) D/ X6 _* A1 Nclass Randball():
' C( _ V- g. v" c3 E def __init__(self, canvas, scrnwidth, scrnheight):
1 T# l ^* q3 O# d, a #初始化画布
: }3 |" R% R* t+ P. z% M self.canvas = canvas
, ^6 I: T/ `' M7 F #初始化球的圆心坐标5 [* e& M6 F% B4 G% `
self.x_pos = randint(80, int(scrnwidth))8 e+ \3 g) {- w6 J( K
self.y_pos = randint(80, int(scrnheight)) u {9 s. L; I u+ d- H
#球移动的距离. i4 H( \+ q. Z
self.x_move = 10
( ?2 \" E' ?. L" u6 b {5 J% P self.y_move = 10
: U* t7 ]/ o' v$ f, I2 @ #整个屏幕的宽和高
0 Q7 B- e& x' i* ^ j- T self.scrnwidth = scrnwidth0 [3 A" n! ^: x* y% t3 K% R7 K6 B! Z
self.scrnheight = scrnheight
7 [" ]! K' Q* N2 y v* B& k6 J3 i #初始化球的半径" u+ f" z, W$ E. _( ]
self.radius = randint(40, 70)( p2 h9 d$ R: T& Z' H
#随机产生球的颜色
9 I* _, R" F! w- w( [0 H1 W rc = lambda :randint(0,255)1 {0 Y4 @1 w. e E
self.color = '#%02x%02x%02x' % (rc(), rc(), rc())
% M7 f( B# g. i5 _% ]4 u, `, u7 p" |. G7 o' w$ m9 V: Y3 m
def create_ball(self):. ?; Z( r4 P+ f) }+ p% r
#计算得到用于创建球的四个坐标3 d$ S7 k/ ~# V+ q/ n' S2 e0 b
x1 = self.x_pos - self.radius" G; `* }, _+ Y* K& ?
y1 = self.x_pos - self.radius
! U$ x4 R! E+ M7 z$ J x2 = self.x_pos + self.radius
1 v5 J: x7 ]* u, i) Y. x y2 = self.x_pos + self.radius
7 e5 f, k: M6 e# h #画球) X/ B* @3 }, F3 i. p$ M" _% Y
self.item = self.canvas.create_oval(x1, y1, x2, y2, fill=self.color, outline=self.color)6 a* W* F7 e' Q$ p+ l3 ]7 i
8 b; R3 m; r5 q2 b8 [ def move_ball(self): o( ~$ x$ }" Q5 V
'''按指定的距离移动球,如果球碰到障碍向相反的方向移动'''6 k8 X9 ^: d! [& F' t
self.x_pos += self.x_move) n* T& R8 y' c) u
self.y_pos += self.y_move
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2 {* v: D& K6 H1 S' D8 |- q+ F) C0 a if self.x_pos >= self.scrnwidth - self.radius:
' W6 p- S+ f2 V5 p' j! S! y self.x_move = -self.x_move
5 Z1 @' \! e% u/ S if self.y_pos >= self.scrnheight - self.radius:
. h/ Q6 I" [, P3 u# L+ { self.y_move = -self.y_move7 V* A3 h8 R8 B: i- k7 J# S: I* D
if self.x_pos < self.radius:
# q' q# H7 q7 J4 E5 W2 ~ self.x_move = abs(self.x_move)
3 `& I/ _: N/ _$ S if self.y_pos < self.radius:! ^$ `* W$ e' p1 B, C
self.y_move = abs(self.y_move)& }, _8 {8 V' G3 r' Q
self.canvas.move(self.item, self.x_move, self.y_move)
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class Screensaver():
3 o( w6 o5 R: U1 e" N3 o3 g% Y balls = []6 I( }7 F/ N! r3 A5 y
def __init__(self, ball_nums):
! t6 |8 Q% ^/ y7 | self.win = Tk()
- C$ A* G; K1 }) P7 f self.width = self.win.winfo_screenwidth()# b" a4 s# N* Q& B* d9 a
self.height = self.win.winfo_screenheight()
: f% p2 S& ^- E+ p. m self.win.overrideredirect(True)
# r( |7 R7 ?0 ]- j! ~! u self.win.attributes('-alpha', 0.3)
9 L, r5 c+ R( _8 a1 P #绑定事件,有任何动作退出屏保6 i! X# a8 K0 f- i
self.win.bind('<Any-Button>', self.exit_screensaver)& {: f/ L5 S) a5 ~0 j$ Y( R
self.win.bind('<Motion>', self.exit_screensaver)
3 `( P- A6 T, ~7 B3 ` self.canvas = Canvas(self.win, width=self.width, height=self.height, bg='#00FFFF')
" F7 }- ^6 k6 L; m" Y( \. z self.canvas.pack()
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) p0 U, a2 }+ |1 z( q* g/ _3 F for i in range(0,ball_nums):
+ O9 J, b e: u3 y, \ ball = Randball(self.canvas, scrnwidth=self.width, scrnheight=self.height)4 s( r& E2 u1 d1 W% j
ball.create_ball()- [5 s- S+ M- C/ G: M8 d
self.balls.append(ball)
$ J- Q% E1 x* `' D self.run_screensaver()% o, |' I2 g0 g
self.win.mainloop()2 {! v ^5 [+ Q8 Z9 ^2 ?
: f: F; t4 Y4 C$ A. ` def run_screensaver(self):
" C! }& @* h8 L4 Y( M for ball in self.balls:
1 f. E; E( h4 z ball.move_ball()" N/ }2 s+ F+ X2 m
self.canvas.after(20, self.run_screensaver); Z1 V: P. C3 V; g
' _- J2 j O# W, L def exit_screensaver(self, event):' ^- C* j7 r. q t& v% q w
self.win.destroy()/ }* _9 p3 W- I7 C2 ~/ e3 h
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def main():& B" ~2 \0 [$ e2 }
Screensaver(15). t& ^6 W' e& e& I
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4 V b0 u0 i7 A7 K6 qif __name__=='__main__':& M& }; C0 \ M5 U f
main()+ Q# c% }7 q+ I+ P1 l x r
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