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__author__ = 'ChenYan'' n: F2 p& m: Q2 f
0 R3 Z2 x- Y% o4 f* ufrom random import randint
6 G- j# F5 n/ c3 N$ T/ F- hfrom tkinter import *: ^8 J- v$ p6 k" _4 u
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class Randball():
- R5 w/ [* m) | def __init__(self, canvas, scrnwidth, scrnheight):
( ~ P2 Y7 \8 I2 J) q7 m& z+ v3 q #初始化画布
; B H% p4 |; x; |3 }, ^ X5 ?( }. I self.canvas = canvas
7 |- Z5 \2 X3 M% q& B% N #初始化球的圆心坐标: d: C9 D1 [2 }+ I! X" V
self.x_pos = randint(80, int(scrnwidth))& v) X4 i( \& o( t
self.y_pos = randint(80, int(scrnheight))/ A7 `' U0 `% W! H* p# s6 ?0 b
#球移动的距离! p b# F5 H9 Q/ X% q
self.x_move = 10
: y4 C3 u6 M, @9 O self.y_move = 10# d) z; k3 `, Y
#整个屏幕的宽和高
& g# B4 u+ J& V( \1 f; e; C/ y self.scrnwidth = scrnwidth
/ O# U/ {, L$ L+ Q5 l; x self.scrnheight = scrnheight5 b. v$ B- C% ~1 g' i; c8 U
#初始化球的半径
$ S5 m* ]+ F* L9 B. s2 [1 s9 C self.radius = randint(40, 70), ~; _" E, U3 h& F- c# q
#随机产生球的颜色6 ~$ b& p+ @* C- o( V) b C m/ c9 a
rc = lambda :randint(0,255)
3 e! O& C5 K' H: Z5 M' v) w self.color = '#%02x%02x%02x' % (rc(), rc(), rc())
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def create_ball(self):
6 E) W5 f/ m2 L$ y) d4 q# f #计算得到用于创建球的四个坐标
- `+ G9 H0 T/ K( }# ^/ O x1 = self.x_pos - self.radius
# ^+ n. D* ?# f3 [4 b5 a3 h! Z y1 = self.x_pos - self.radius7 r/ @- s, s( X
x2 = self.x_pos + self.radius6 w* B! a8 o+ v4 L5 k
y2 = self.x_pos + self.radius
; M- f8 f7 B* L$ t6 ?) o #画球
# w" ]5 B4 h: o& K+ M3 N self.item = self.canvas.create_oval(x1, y1, x2, y2, fill=self.color, outline=self.color)
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6 O9 x5 l4 p1 L/ U, C, w& U def move_ball(self):
) b9 l* p$ |* m& O& | '''按指定的距离移动球,如果球碰到障碍向相反的方向移动'''
, R" g- u0 Z- s9 I) b0 \ self.x_pos += self.x_move
2 d* J/ Z% I# B- T* Q8 ^ self.y_pos += self.y_move) a% b1 \7 O$ G3 n, I
4 ?4 {( s! M7 R* X# Q" Y8 b, a4 G if self.x_pos >= self.scrnwidth - self.radius:" K# R x0 m ^+ Q; p6 K, K
self.x_move = -self.x_move% `2 Q+ N3 f- _- ?+ z: O
if self.y_pos >= self.scrnheight - self.radius: a# s% F4 y# s1 X' J% h! S9 b5 w
self.y_move = -self.y_move: W2 f1 S6 \. e& p- C! H( M
if self.x_pos < self.radius:5 n# J; Y& t% O$ ^6 C# _6 i
self.x_move = abs(self.x_move)5 k& p4 ]+ D% m) W
if self.y_pos < self.radius:
9 [7 t4 u! ~( v! X+ \; ? self.y_move = abs(self.y_move)
]4 k! p% ~, u5 e" Y self.canvas.move(self.item, self.x_move, self.y_move)
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class Screensaver():
6 D$ J8 b5 B" j/ B0 x balls = []+ l7 x3 l8 O q
def __init__(self, ball_nums):% {% N% O( p& H, ]8 h
self.win = Tk()
* b5 P9 w) Z3 e7 ^7 ~! U self.width = self.win.winfo_screenwidth(), ?( {* |# j. _+ d* `/ J
self.height = self.win.winfo_screenheight()
! T4 K: C. U- k2 e% H6 k self.win.overrideredirect(True)6 P: f# ?! o9 w4 @2 l
self.win.attributes('-alpha', 0.3)
* h* E+ s/ Q% d9 o* y5 d% R #绑定事件,有任何动作退出屏保
6 x$ \( h, d# X/ C: C; p self.win.bind('<Any-Button>', self.exit_screensaver)
' Q, G+ D1 n; P self.win.bind('<Motion>', self.exit_screensaver)+ ?+ A- S% S6 H: W# \6 R& {" F% ^% s
self.canvas = Canvas(self.win, width=self.width, height=self.height, bg='#00FFFF')% `, h0 }2 O, Q3 i0 P
self.canvas.pack()
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for i in range(0,ball_nums):9 M9 ?) Z, f( P/ B
ball = Randball(self.canvas, scrnwidth=self.width, scrnheight=self.height)
4 D. W/ ~, y; t! H. I ball.create_ball()
# C" [( j+ ^; G% t2 L7 `: u1 w self.balls.append(ball)
( O& u3 M, [4 P3 O9 c$ I1 ^ self.run_screensaver()- ^" y' X% o( Y; T5 e
self.win.mainloop()8 M- V( Q' [/ e7 V
7 ] I4 z. W2 B* r def run_screensaver(self):
+ L& M+ |* k$ R1 X1 W# v for ball in self.balls:
! G" ` P" B4 G8 x ball.move_ball()3 `' ^' W( v& }( m' ] ]8 W
self.canvas.after(20, self.run_screensaver)
% {8 g5 a4 }/ E! j z* R( ^# P7 r8 a1 M! o1 ?) \! [
def exit_screensaver(self, event):
% b, m/ y" }4 i- n3 p3 }1 u9 S self.win.destroy()! d5 \* r9 ^7 [
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def main():
) [5 `" Z( e+ D9 u p Screensaver(15)
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if __name__=='__main__':) j, k4 z2 L+ }# J/ y
main()
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